Furthermore, if you want huge areas to be fully explorable you need to lay out some plants or objects here and there to create routing geometry around. Otherwise paths won't be generated in big empty areas.īefore I make individual threads for each of these worlds I feel like I need to solidify them. I'm also not 100% sure when or if I will ever finish them, and might be willing to adopt them out to the right people. These images show the progression of my learning how to use CAW. Mostly I patch heightmaps from EA worlds together into new worlds, but I also use DEM data from Google. I'm mainly using one of two plots for each, so keep the themes in mind if anyone wants to supply me with an idea or suggestion. The first is a fantasy setting where a college from present times is magically transported, late at night, to a magical alternate world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |